| 109 | //////////////////// LOOP SECTION ///////////////////////////// |
| 110 | |
| 111 | float getAnimationTime(uint32_t now) { |
| 112 | float pointf = shapeProgress.updatef(now); |
| 113 | return pointf + transition.value(); |
| 114 | } |
| 115 | |
| 116 | void clearLeds() { fl::memset(leds, 0, NUM_LEDS * sizeof(fl::CRGB)); } |
| 117 |