| 119 | //////////////////// LOOP SECTION ///////////////////////////// |
| 120 | |
| 121 | float getAnimationTime(uint32_t now) { |
| 122 | float pointf = shapeProgress.updatef(now); |
| 123 | return pointf + transition.value(); |
| 124 | } |
| 125 | |
| 126 | void clearLeds() { |
| 127 | fl::clear(leds); |