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Class FileSystem

src/fl/system/file_system.h:51–83  ·  view source on GitHub ↗

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49}
50
51class FileSystem {
52 public:
53 FileSystem() FL_NOEXCEPT;
54 bool beginSd(int cs_pin); // Signal to begin using the filesystem resource.
55 bool begin(FsImplPtr platform_filesystem); // Signal to begin using the
56 // filesystem resource.
57 void end(); // Signal to end use of the file system.
58
59 fl::ifstream
60 openRead(const char *path); // Returns closed ifstream if file could not be opened.
61 Video
62 openVideo(const char *path, fl::size pixelsPerFrame, float fps = 30.0f,
63 fl::size nFrameHistory = 0); // Null if video could not be opened.
64 Video
65 openMpeg1Video(const char *path, fl::size pixelsPerFrame, float fps = 30.0f,
66 fl::size nFrameHistory = 0); // Open MPEG1 video file
67 bool readText(const char *path, string *out);
68 bool readJson(const char *path, json *doc);
69 bool readScreenMaps(const char *path, fl::flat_map<string, ScreenMap> *out,
70 string *error = nullptr);
71 bool readScreenMap(const char *path, const char *name, ScreenMap *out,
72 string *error = nullptr);
73 // Load JPEG image from file path directly to Frame
74 FramePtr loadJpeg(const char *path, const JpegConfig &config = JpegConfig(),
75 fl::string *error_message = nullptr);
76
77 // Open MP3 audio file and return streaming decoder
78 fl::Mp3DecoderPtr openMp3(const char *path,
79 fl::string *error_message = nullptr);
80
81 private:
82 FsImplPtr mFs; // System dependent filesystem.
83};
84
85// Platforms will subclass this to implement the filesystem.
86class FsImpl {

Callers

nothing calls this directly

Calls 1

JpegConfigClass · 0.85

Tested by

no test coverage detected