| 98 | |
| 99 | |
| 100 | inline static void R2(uint32_t block[BLOCK_INTS], const uint32_t v, uint32_t &w, const uint32_t x, const uint32_t y, uint32_t &z, const size_t i) |
| 101 | { |
| 102 | block[i] = blk(block, i); |
| 103 | z += (w^x^y) + block[i] + 0x6ed9eba1 + rol(v, 5); |
| 104 | w = rol(w, 30); |
| 105 | } |
| 106 | |
| 107 | |
| 108 | inline static void R3(uint32_t block[BLOCK_INTS], const uint32_t v, uint32_t &w, const uint32_t x, const uint32_t y, uint32_t &z, const size_t i) |