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Functions11,816 in github.com/Farama-Foundation/ViZDoom

↓ 7 callersFunction_sanitize_text
(text: str)
scripts/create_env_gifs.py:131
↓ 7 callersMethodaddInput
Connection / disconnection / input and output enumeration.
src/vizdoom/src/sound/fmod_wrap.h:474
↓ 7 callersFunctionadd_char
src/vizdoom/src/fragglescript/t_parse.cpp:164
↓ 7 callersFunctionbit_array_destroy
src/vizdoom/dumb/src/helpers/barray.c:14
↓ 7 callersFunctionchan_setupalg
src/vizdoom/src/oplsynth/nukedopl3.cpp:548
↓ 7 callersFunctionduh_sigrenderer_generate_samples
src/vizdoom/dumb/src/core/rendsig.c:179
↓ 7 callersFunctiondumb_silence
src/vizdoom/dumb/src/helpers/silence.c:25
↓ 7 callersFunctionerrline
** Print the command line with a carrot pointing to the k-th character ** of the n-th field. */
src/vizdoom/tools/lemon/lemon.c:1841
↓ 7 callersFunctionfill_window
=========================================================================== * Fill the window when the lookahead becomes insufficient. * Updates str
src/vizdoom/zlib/deflate.c:1388
↓ 7 callersFunctionflush_pending
========================================================================= * Flush as much pending output as possible. All deflate() output goes * th
src/vizdoom/zlib/deflate.c:640
↓ 7 callersMethodisMissile
src/vizdoom/src/actor.h:816
↓ 7 callersFunctionjdiv_round_up
Utility routines in jutils.c */
src/vizdoom/jpeg-6b/jpegint.h:237
↓ 7 callersMethodloadConfig
src/lib/ViZDoomGame.cpp:850
↓ 7 callersMethodopen
src/vizdoom/tools/re2c/stream_lc.h:115
↓ 7 callersMethodopenFileReader
src/vizdoom/src/pathexpander.cpp:63
↓ 7 callersFunctionrandom_monster_color
()
scripts/create_buffers_gif.py:40
↓ 7 callersMethodremain
src/vizdoom/game-music-emu/gme/Data_Reader.cpp:55
↓ 7 callersFunctionrt_initcols
Before each pass through a rendering loop that uses these routines, call this function to set up the span pointers.
src/vizdoom/src/r_drawt.cpp:1044
↓ 7 callersMethodsetScreenResolution
src/lib/ViZDoomGame.cpp:686
↓ 7 callersFunctionsetmsgcolor
src/vizdoom/src/c_console.cpp:470
↓ 7 callersMethodskip
src/vizdoom/game-music-emu/gme/Snes_Spc.cpp:351
↓ 7 callersFunctionskip_white
src/vizdoom/game-music-emu/gme/M3u_Playlist.cpp:65
↓ 7 callersFunctionstrbin1
src/vizdoom/src/cmdlib.cpp:660
↓ 7 callersFunctionstripwhite
src/vizdoom/src/d_dehacked.cpp:550
↓ 7 callersFunctiontest_mode_and_sleep
(buttons, variables, actions, title)
tests/manual_test_recording.py:55
↓ 7 callersFunctionxs_FloorToInt
====================================================================================================================
src/vizdoom/src/xs_Float.h:159
↓ 6 callersFunctionAM_drawLineCharacter
src/vizdoom/src/am_map.cpp:2598
↓ 6 callersFunctionA_DoChase
src/vizdoom/src/p_enemy.cpp:2155
↓ 6 callersFunctionA_PainShootSkull
A_PainShootSkull Spawn a lost soul and launch it at the target
src/vizdoom/src/g_doom/a_painelemental.cpp:36
↓ 6 callersFunctionAddFile
src/vizdoom/src/win32/i_crash.cpp:1469
↓ 6 callersMethodAddRef
src/vizdoom/src/r_data/r_interpolate.cpp:336
↓ 6 callersMethodAddTail
src/vizdoom/src/dthinker.cpp:56
↓ 6 callersMethodAttachToOwner
src/vizdoom/src/g_shared/a_pickups.cpp:1546
↓ 6 callersFunctionBaseFileSearch
src/vizdoom/src/d_main.cpp:1881
↓ 6 callersMethodBoxOnLineSide
src/vizdoom/src/m_bbox.cpp:73
↓ 6 callersFunctionCalcPosVel
src/vizdoom/src/s_sound.cpp:647
↓ 6 callersFunctionCenterMouse
src/vizdoom/src/win32/i_mouse.cpp:205
↓ 6 callersMethodChangeStatNum
src/vizdoom/src/dthinker.cpp:287
↓ 6 callersFunctionCheckBossDeath
src/vizdoom/src/p_enemy.cpp:3194
↓ 6 callersMethodCheckFloat
src/vizdoom/src/p_udmf.cpp:246
↓ 6 callersMethodCheckIfSerialized
src/vizdoom/src/dobject.cpp:620
↓ 6 callersFunctionCheckWarpTransMap
src/vizdoom/src/g_mapinfo.cpp:140
↓ 6 callersFunctionDEFINE_PROPERTY
========================================================================== ==========================================================================
src/vizdoom/src/thingdef/thingdef_properties.cpp:462
↓ 6 callersMethodData
src/vizdoom/src/zstring.h:283
↓ 6 callersMethodDestroy
src/vizdoom/src/textures/bitmap.h:90
↓ 6 callersMethodDim
src/vizdoom/src/v_video.cpp:301
↓ 6 callersFunctionDoDamage
src/vizdoom/src/thingdef/thingdef_codeptr.cpp:5331
↓ 6 callersFunctionDoRemove
src/vizdoom/src/thingdef/thingdef_codeptr.cpp:5672
↓ 6 callersFunctionDrawStatLine
src/vizdoom/src/g_shared/shared_hud.cpp:222
↓ 6 callersMethodDropInventory
src/vizdoom/src/p_mobj.cpp:743
↓ 6 callersFunctionEV_BuildStairs
src/vizdoom/src/p_floor.cpp:561
↓ 6 callersMethodEnable
src/vizdoom/src/menu/listmenu.cpp:347
↓ 6 callersMethodEvalExpression
src/vizdoom/src/thingdef/thingdef_function.cpp:140
↓ 6 callersFunctionEvent_Set
src/vizdoom/lzma/C/Threads.c:58
↓ 6 callersMethodFinal
* Final wrapup - pad to 64-byte boundary with the bit pattern * 1 0* (64-bit count of bits processed, MSB-first) */
src/vizdoom/src/md5.cpp:115
↓ 6 callersMethodFindHighestFloorSurrounding
P_FindHighestFloorSurrounding() FIND HIGHEST FLOOR HEIGHT IN SURROUNDING SECTORS
src/vizdoom/src/p_sectors.cpp:109
↓ 6 callersMethodFindLowestCeilingPoint
Find the lowest point on the ceiling of the sector
src/vizdoom/src/p_sectors.cpp:653
↓ 6 callersMethodFindVariable
src/vizdoom/src/fragglescript/t_variable.cpp:376
↓ 6 callersMethodFloorBounceMissile
src/vizdoom/src/p_mobj.cpp:1441
↓ 6 callersFunctionG_AddViewAngle
src/vizdoom/src/g_game.cpp:844
↓ 6 callersFunctionG_BuildSaveName
src/vizdoom/src/g_game.cpp:2070
↓ 6 callersFunctionG_InitNew
src/vizdoom/src/g_level.cpp:375
↓ 6 callersMethodGetDecal
src/vizdoom/src/decallib.cpp:296
↓ 6 callersMethodGetFormattedLineCount
src/vizdoom/src/c_consolebuffer.h:82
↓ 6 callersFunctionGetKnownFolder
src/vizdoom/src/m_specialpaths.cpp:76
↓ 6 callersMethodGetPageCount
src/vizdoom/src/win32/fb_d3d9.cpp:989
↓ 6 callersMethodGetScaledLeftOffsetDouble
src/vizdoom/src/textures/textures.h:244
↓ 6 callersMethodGetSourceLump
src/vizdoom/src/textures/textures.h:215
↓ 6 callersMethodGetSpecial
src/vizdoom/src/p_sectors.cpp:839
↓ 6 callersFunctionIsNum
src/vizdoom/src/cmdlib.cpp:377
↓ 6 callersMethodMakeStateDefines
src/vizdoom/src/p_states.cpp:540
↓ 6 callersMethodMarkStringArray
src/vizdoom/src/p_acs.cpp:490
↓ 6 callersFunctionMatchString
========================================================================== ========================================================================
src/vizdoom/src/thingdef/thingdef_properties.cpp:341
↓ 6 callersFunctionMovePos
src/vizdoom/lzma/C/LzmaEnc.c:853
↓ 6 callersFunctionMyMemCpy
src/vizdoom/lzma/C/Delta.c:15
↓ 6 callersMethodNextInSection
src/vizdoom/src/configfile.cpp:437
↓ 6 callersMethodNextSequence
src/vizdoom/src/s_sndseq.h:39
↓ 6 callersFunctionOPLWriteReg
write a value v to register r on OPL chip */
src/vizdoom/src/oplsynth/fmopl.cpp:1321
↓ 6 callersFunctionP_AdjustFloorCeil
src/vizdoom/src/p_map.cpp:4968
↓ 6 callersFunctionP_CheckMissileRange
============================================================================= P_CheckMissileRange ==================================================
src/vizdoom/src/p_enemy.cpp:310
↓ 6 callersFunctionP_CheckSplash
src/vizdoom/src/p_mobj.cpp:5557
↓ 6 callersFunctionP_FaceMobj
src/vizdoom/src/p_mobj.cpp:1565
↓ 6 callersFunctionP_MakeDivline
src/vizdoom/src/p_local.h:300
↓ 6 callersFunctionP_MorphPlayer
src/vizdoom/src/g_shared/a_morph.cpp:33
↓ 6 callersFunctionP_Move
src/vizdoom/src/p_enemy.cpp:412
↓ 6 callersFunctionP_PlaySpawnSound
src/vizdoom/src/p_mobj.cpp:5664
↓ 6 callersFunctionP_Recalculate3DFloors
src/vizdoom/src/p_3dfloors.cpp:425
↓ 6 callersFunctionP_RoughMonsterSearch
src/vizdoom/src/p_maputl.cpp:1405
↓ 6 callersFunctionP_Thing_Projectile
src/vizdoom/src/p_things.cpp:173
↓ 6 callersFunctionP_TranslateLineDef
src/vizdoom/src/p_xlat.cpp:63
↓ 6 callersMethodPlay
src/vizdoom/src/sound/music_cd.cpp:5
↓ 6 callersMethodPlayIdle
src/vizdoom/src/p_user.cpp:1187
↓ 6 callersMethodProgress
src/vizdoom/src/win32/st_start.cpp:360
↓ 6 callersFunctionPushIdentityTable
src/vizdoom/src/r_data/r_translate.cpp:676
↓ 6 callersFunctionQuakePower
src/vizdoom/src/r_utility.cpp:776
↓ 6 callersFunctionRGBtoHSV
Green Doom guy colors: RGB - 0: { .46 1 .429 } 7: { .254 .571 .206 } 15: { .0317 .0794 .0159 } HSV - 0: { 116.743 .571 1 } 7: { 112.110 .639
src/vizdoom/src/v_palette.cpp:524
↓ 6 callersFunctionR_ResetViewInterpolation
src/vizdoom/src/r_utility.cpp:652
↓ 6 callersFunctionR_WallSpriteColumn
src/vizdoom/src/r_things.cpp:584
↓ 6 callersMethodReadName
src/vizdoom/src/farchive.cpp:793
↓ 6 callersFunctionReadVarLen
src/vizdoom/src/mus2midi.cpp:77
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