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Functions11,816 in github.com/Farama-Foundation/ViZDoom

↓ 5 callersFunctionFindLevelByNum
src/vizdoom/src/g_mapinfo.cpp:111
↓ 5 callersFunctionFullGC
src/vizdoom/src/dobjgc.cpp:484
↓ 5 callersFunctionG_AirControlChanged
src/vizdoom/src/g_level.cpp:1449
↓ 5 callersMethodGetBloodType
src/vizdoom/src/actor.h:837
↓ 5 callersMethodGetColorSet
src/vizdoom/src/d_player.h:299
↓ 5 callersMethodGetFavoriteRepDefault
src/vizdoom/src/c_cvars.cpp:651
↓ 5 callersMethodGetFirstSectorTag
src/vizdoom/src/p_tags.cpp:207
↓ 5 callersMethodGetLumpFullPath
src/vizdoom/src/w_wad.cpp:1183
↓ 5 callersFunctionGetMenuTexture
src/vizdoom/src/menu/menudef.cpp:98
↓ 5 callersMethodGetMissileDamage
src/vizdoom/src/p_mobj.cpp:2937
↓ 5 callersMethodGetName
src/vizdoom/src/thingdef/thingdef_exp.h:128
↓ 5 callersMethodGetNative
src/vizdoom/src/textures/texture.cpp:443
↓ 5 callersMethodGetNext
src/vizdoom/src/c_cvars.h:101
↓ 5 callersMethodGetPixels
src/vizdoom/src/v_font.cpp:1588
↓ 5 callersMethodGetRealType
src/vizdoom/src/c_cvars.cpp:628
↓ 5 callersFunctionGetSpriteIndex
src/vizdoom/src/info.cpp:65
↓ 5 callersFunctionGetTextureName
src/vizdoom/src/p_writemap.cpp:131
↓ 5 callersFunctionGetTranslationType
src/vizdoom/src/r_data/r_translate.h:84
↓ 5 callersMethodGetValue
src/vizdoom/src/fragglescript/t_variable.cpp:208
↓ 5 callersFunctionGiveSpawner
src/vizdoom/src/m_cheat.cpp:576
↓ 5 callersFunctionI_CloseSound
src/vizdoom/src/sound/i_sound.cpp:336
↓ 5 callersMethodInstallStates
src/vizdoom/src/p_states.cpp:486
↓ 5 callersFunctionIsOpenALPresent
src/vizdoom/src/sound/oalsound.cpp:87
↓ 5 callersMethodIsSentient
killough 11/98: Whether an object is "sentient" or not. Used for environmental influences. (left precisely the same as MBF even though it doesn't make
src/vizdoom/src/p_mobj.cpp:6390
↓ 5 callersMethodIsValid
src/vizdoom/src/sound/oalsound.cpp:1813
↓ 5 callersMethodLastIndexOf
src/vizdoom/src/zstring.cpp:454
↓ 5 callersMethodLineHasID
src/vizdoom/src/p_tags.cpp:250
↓ 5 callersFunctionLoadScriptFile
src/vizdoom/src/p_conversation.cpp:227
↓ 5 callersMethodLocateWeapon
src/vizdoom/src/g_shared/a_weapons.cpp:831
↓ 5 callersMethodLock
src/vizdoom/src/win32/fb_d3d9.cpp:1054
↓ 5 callersFunctionLzmaDec_FreeProbs
src/vizdoom/lzma/C/LzmaDec.c:978
↓ 5 callersFunctionMODtoDamageType
src/vizdoom/src/p_lnspec.cpp:86
↓ 5 callersMethodMakeUnit
Scales this vector into a unit vector. Returns the old length
src/vizdoom/src/vectors.h:246
↓ 5 callersMethodMid
src/vizdoom/src/zstring.cpp:388
↓ 5 callersFunctionMulScale24
src/vizdoom/src/basicinlines.h:51
↓ 5 callersMethodNetInit
src/vizdoom/src/d_main.cpp:2978
↓ 5 callersMethodNetLoop
src/vizdoom/src/d_main.cpp:2982
↓ 5 callersMethodNextMode
src/vizdoom/src/win32/win32video.cpp:615
↓ 5 callersMethodObtainInventory
src/vizdoom/src/p_mobj.cpp:956
↓ 5 callersFunctionPSR_FindEndBlock
src/vizdoom/src/posix/i_steam.cpp:46
↓ 5 callersFunctionP_BlockmapSearch
src/vizdoom/src/p_maputl.cpp:1410
↓ 5 callersFunctionP_DoCrunch
src/vizdoom/src/p_map.cpp:5116
↓ 5 callersFunctionP_GetPlaneLight
src/vizdoom/src/p_3dfloors.cpp:729
↓ 5 callersFunctionP_GetSpawnableType
src/vizdoom/src/p_things.cpp:516
↓ 5 callersFunctionP_HitFriend
src/vizdoom/src/p_enemy.cpp:389
↓ 5 callersFunctionP_IsVisible
src/vizdoom/src/p_enemy.cpp:1130
↓ 5 callersFunctionP_NewChaseDir
src/vizdoom/src/p_enemy.cpp:812
↓ 5 callersFunctionP_OpenMapData
src/vizdoom/src/p_setup.cpp:252
↓ 5 callersFunctionP_PointOnDivlineSide
src/vizdoom/src/p_local.h:279
↓ 5 callersFunctionParseExpressionA
src/vizdoom/src/thingdef/thingdef_exp.cpp:263
↓ 5 callersFunctionParseHex
src/vizdoom/src/cmdlib.cpp:327
↓ 5 callersMethodPop
src/vizdoom/src/sound/music_hmi_midiout.cpp:917
↓ 5 callersFunctionPreGet
src/vizdoom/src/i_net.cpp:335
↓ 5 callersMethodPrevInv
src/vizdoom/src/g_shared/a_pickups.cpp:1223
↓ 5 callersFunctionPropagateMark
src/vizdoom/src/dobjgc.cpp:182
↓ 5 callersFunctionQueryPathKey
src/vizdoom/src/win32/i_system.cpp:1534
↓ 5 callersFunctionR_3D_ResetClip
src/vizdoom/src/r_3dfloors.cpp:115
↓ 5 callersFunctionR_BuildPlayerTranslation
src/vizdoom/src/r_data/r_translate.cpp:1121
↓ 5 callersFunctionR_FakeFlat
src/vizdoom/src/r_bsp.cpp:316
↓ 5 callersFunctionR_FindSkin
[RH] Find a skin by name
src/vizdoom/src/r_data/sprites.cpp:857
↓ 5 callersFunctionR_NewVisSprite
R_NewVisSprite
src/vizdoom/src/r_things.cpp:208
↓ 5 callersFunctionR_PointInSubsector
src/vizdoom/src/r_utility.cpp:509
↓ 5 callersFunctionR_SetVisibility
src/vizdoom/src/r_main.cpp:258
↓ 5 callersFunctionRcTree_Encode
src/vizdoom/lzma/C/LzmaEnc.c:716
↓ 5 callersFunctionReadMatchDistances
src/vizdoom/lzma/C/LzmaEnc.c:867
↓ 5 callersMethodReadVarLen
src/vizdoom/src/sound/music_smf_midiout.cpp:750
↓ 5 callersFunctionRemoveNode
src/vizdoom/lzma/C/Ppmd7.c:126
↓ 5 callersMethodResetFilePtr
src/vizdoom/src/files.cpp:110
↓ 5 callersFunctionST_Util_DrawBlock
src/vizdoom/src/win32/st_start.cpp:1315
↓ 5 callersFunctionST_Util_FreeFont
src/vizdoom/src/win32/st_start.cpp:1525
↓ 5 callersFunctionST_Util_InvalidateRect
src/vizdoom/src/win32/st_start.cpp:1477
↓ 5 callersFunctionS_ActivatePlayList
src/vizdoom/src/s_sound.cpp:2285
↓ 5 callersFunctionS_AddPlayerSound
src/vizdoom/src/s_advsound.cpp:625
↓ 5 callersFunctionS_AddPlayerSoundExisting
src/vizdoom/src/s_advsound.cpp:667
↓ 5 callersFunctionS_FindSkinnedSoundEx
src/vizdoom/src/s_advsound.cpp:1841
↓ 5 callersFunctionS_FindSoundNoHash
src/vizdoom/src/s_advsound.cpp:457
↓ 5 callersFunctionS_GetChannel
src/vizdoom/src/s_sound.cpp:568
↓ 5 callersFunctionS_ResumeSound
src/vizdoom/src/s_sound.cpp:1752
↓ 5 callersFunctionS_ReturnChannel
src/vizdoom/src/s_sound.cpp:595
↓ 5 callersFunctionS_UpdateSounds
src/vizdoom/src/s_sound.cpp:1916
↓ 5 callersFunctionScanChainForName
src/vizdoom/src/c_dispatch.cpp:905
↓ 5 callersMethodScreenSizeChanged
src/vizdoom/src/g_shared/hudmessages.cpp:238
↓ 5 callersFunctionSemaphore_Release1
src/vizdoom/lzma/C/Threads.c:77
↓ 5 callersFunctionSetAdd
Add a new element to the set. Return TRUE if the element was added ** and FALSE if it was already there. */
src/vizdoom/tools/lemon/lemon.c:4758
↓ 5 callersMethodSetFormat
src/vizdoom/src/v_pfx.cpp:71
↓ 5 callersMethodSetLogNumber
src/vizdoom/src/p_user.cpp:465
↓ 5 callersFunctionSetModesMenu
src/vizdoom/src/menu/videomenu.cpp:419
↓ 5 callersFunctionSetScroller
src/vizdoom/src/p_lnspec.cpp:2188
↓ 5 callersMethodSetSourceRemap
src/vizdoom/src/v_font.cpp:1646
↓ 5 callersMethodSetString
src/vizdoom/src/menu/listmenu.cpp:327
↓ 5 callersFunctionSkipSubBlock
src/vizdoom/src/menu/menudef.cpp:116
↓ 5 callersMethodStartFloorSound
src/vizdoom/src/p_floor.cpp:257
↓ 5 callersMethodStartModeIterator
src/vizdoom/src/win32/win32video.cpp:608
↓ 5 callersFunctionStrsafe
Works like strdup, sort of. Save a string in malloced memory, but ** keep strings in a table so that the same string is not in more ** than one place
src/vizdoom/tools/lemon/lemon.c:4805
↓ 5 callersFunctionSuperFastHash
src/vizdoom/src/c_dispatch.cpp:304
↓ 5 callersFunctionSymbol_find
Return a pointer to data assigned to the given key. Return NULL ** if no such key. */
src/vizdoom/tools/lemon/lemon.c:5089
↓ 5 callersFunctionSzAr_GetFolderUnpackSize
src/vizdoom/lzma/C/7zArcIn.c:847
↓ 5 callersFunctionSzBitUi32s_Free
src/vizdoom/lzma/C/7zArcIn.c:78
↓ 5 callersFunctionT_GetMobjType
========================================================================== Gets an actor class Input can be either a class name, an actor variable or
src/vizdoom/src/fragglescript/t_func.cpp:247
↓ 5 callersMethodTakeInventory
src/vizdoom/src/p_mobj.cpp:616
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