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README

Famous Engine

Build Status Dependency Status devDependency Status

The Famous Engine is a free and open source JavaScript rendering engine. What makes the Famous Engine unique is its JavaScript rendering engine and 3D physics engine that gives developers the power and tools to build native quality apps and animations using pure JavaScript. It is designed to allow developers the ability to render to both DOM and WebGL in a unified API.

Getting Started

We have several guides & tutorials on our site to help you get up and running with Famous, such as Hello Famous. Here's a quick boilerplate example.

Boilerplate

If you have the Famous Engine included in your project, it is very easy to start getting content rendered to the screen. Below is a short example of how to get HTML content written to the screen.

var FamousEngine = require('famous/core/FamousEngine');
var DOMElement = require('famous/dom-renderables/DOMElement');

FamousEngine.init();
var scene = FamousEngine.createScene();

var node = scene.addChild();
var domEl = new DOMElement(node, {
    content: 'Hello World',
    properties: {
        fontFamily: 'Arial'
    }
});

In this example, we use the Famous Engine to kick off the rendering process and create a scene for our application. From here, we can add nodes to our scene and use components to give them the ability to draw. For more, here are some deeper dives on scene graph and components.

Seed Project

If you are looking for an easy way to get a Famous application up and running, check out our seed project. This includes the FamousEngine, index.html file, preloaded CSS with friendly default values, and some boilerplate to get you started.

npm

The Famous Engine is also available on npm.

npm install famous

This will add the Famous Engine to your node_modules folder to be included into your project.

Contributing

Cloning this repository directly is primarily for those wishing to contribute to our codebase. Check out our contributing instructions to get involved.

Note: cloning only provides the Famo.us folder with all Famo.us code, but it does no application scaffolding. You will additionally need to create your own index.html. Currently we have a dependency on glslify, a browserify transform to compile our glsl shaders.

Documentation

  • Rendered versions of the source code reference documentation: docs.
  • Guides and tutorials: guides

Community

  • If you would like to report a bug, please check the issues section in our contributing instructions.
  • Please join us on the "famous-community" slack.
    • http://slack.famous.org/signup to sign up
    • http://slack.famous.org/ to log in
  • For contributors, read more instructions in CONTRIBUTING.md.

Licensing information

  • The Famous rendering engine is licensed under the MIT license
  • Contact licensing@famo.us for further inquiries.

Analytics

Core symbols most depended-on inside this repo

createMesh
called by 19
webgl-renderables/test/Mesh.js
contains
called by 13
webgl-renderables/test/Mesh.js
shouldInclude
called by 13
renderers/test/Compositor.js
type
called by 12
utilities/test/Color.js
log
called by 10
scripts/test.js
createUnidirectionalCompositor
called by 9
dom-renderers/test/DOMRenderer.js
strip
called by 8
utilities/strip.js
clone
called by 8
utilities/clone.js

Shape

Function 310

Languages

TypeScript100%

Modules by API surface

renderers/Context.js29 symbols
core/TransformSystem.js10 symbols
physics/Geometry.js9 symbols
physics/constraints/Collision.js7 symbols
core/SizeSystem.js7 symbols
webgl-renderers/radixSort.js6 symbols
webgl-renderers/compileMaterial.js6 symbols
scripts/test.js6 symbols
core/Transform.js6 symbols
webgl-renderers/test/helpers/ContextWebGL.js5 symbols
webgl-geometries/OBJLoader.js5 symbols
physics/constraints/collision/ConvexCollisionDetection.js5 symbols

For agents

$ claude mcp add engine \
  -- python -m otcore.mcp_server <graph>

⬇ download graph artifact