| 54 | class FFaceFXModule : public FDefaultModuleImpl |
| 55 | { |
| 56 | virtual void StartupModule() override |
| 57 | { |
| 58 | if(!GIsEditor) |
| 59 | { |
| 60 | //Workaround for the circumstance that we have the anim graph node inside an editor only plugin and we can't load the plugin for editor AND uncooked but not during cooked |
| 61 | //Instead we explicitly load the plugin for this scenario when we play with uncooked standalone |
| 62 | //That looks like an engine bug. See: https://udn.unrealengine.com/questions/247518/editor-only-plugin-modules.html |
| 63 | FModuleManager::LoadModuleChecked<FDefaultModuleImpl>("FaceFXEditor"); |
| 64 | } |
| 65 | } |
| 66 | }; |
| 67 | IMPLEMENT_MODULE(FFaceFXModule, FaceFX); |
| 68 | #else |
nothing calls this directly
no outgoing calls
no test coverage detected