Browse by type
Fable2Recomp is a recompilation Project with hopes to port the game Fable 2 to Windows and Linux. It uses a static recompilation approach based on the ReXGlue project, streamlining the process and fixing various issues that may arise during decompilation and recompilation.
This Recomp is currently based off Fable 2 GOTY TU1
Download the latest release and extract it to a location of your choice. This will be your REXSDK path. Set this as an environment variable using your preferred method.
git clone --recursive https://github.com/rexglue/rexglue-sdk
cd rexglue
cmake --preset <platform>
cmake --build out/build/<platform> --target install
Where <platform> is win-amd64 or linux-amd64. The build step compiles all configurations (Debug, Release, RelWithDebInfo) at once.
To build Fable 2, run codegen from the root with all assests in the assets folder and build:
git clone --recursive https://github.com/Fable2Recomp/Fable2Recomp.git
cd Fable2Recomp
rexglue codegen Fable-2_config.toml
cmake --preset <platform>
cmake --build out/build/<platform>
We are looking for help and we are willing to learn coding and help where we can, we are also open to others joining the project and teaching us if possible. If you have experience or are willing to learn and help out, your support would be greatly appreciated. We're eager to enhance the game with high-resolution support, improved frame rates, and enhanced graphics.
We welcome contributions to Fable2Recomp! If you're interested in enhancing Fable 2 and have the skills or willingness to learn, please join us. Feel free to open a PR if you want to contribute. Join the Discord server at https://discord.gg/zVVtGbEsCR
$ claude mcp add Fable2Recomp \
-- python -m otcore.mcp_server <graph>