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Functions371 in github.com/EverNewJoy/VictoryPlugin

MethodVictoryGetSoundVolume
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1463
MethodVictoryGetVictoryInput
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1093
MethodVictoryGetVictoryInputAxis
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1107
MethodVictoryISM_ConvertToVictoryISMActors
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:878
MethodVictoryISM_GetAllVictoryISMActors
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:863
MethodVictoryIntMinusEquals
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1488
MethodVictoryIntPlusEquals
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1483
FunctionVictoryIsApplicationRunning
Source/VictoryBPLibrary/Public/VictoryBPFunctionLibrary.h:378
MethodVictoryLoadLevelInstance
CHANGE RETURN TYPE TO KISMET (or remove the kismet part) AND THEN GIVE OPTION TO ADD OR SET ROTATION OF A KISMET LoadedLevel->LevelTransform.S
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:341
MethodVictoryPC_GetMyIP_SendRequest
Source/VictoryBPLibrary/Public/VictoryPC.cpp:63
MethodVictoryPaths__ConfigDir
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1060
MethodVictoryPaths__GameRootDirectory
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1051
MethodVictoryPaths__LogsDir
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1070
MethodVictoryPaths__SavedDir
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1056
MethodVictoryPaths__ScreenShotsDir
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1065
MethodVictoryPaths__Win64Dir_BinaryLocation
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1041
MethodVictoryPaths__WindowsNoEditorDir
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1046
MethodVictoryPhysics_UpdateAngularDamping
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:603
MethodVictoryPlaySpeechSound
Source/VictoryBPLibrary/Public/VictoryPC.cpp:24
MethodVictoryReBindActionKey
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1279
MethodVictoryReBindAxisKey
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1242
MethodVictoryRemoveActionKeyBind
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1181
MethodVictoryRemoveAxisKeyBind
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1133
MethodVictorySetCustomConfigVar_Bool
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1680
MethodVictorySetCustomConfigVar_Color
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1740
MethodVictorySetCustomConfigVar_Float
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1704
MethodVictorySetCustomConfigVar_Int
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1692
MethodVictorySetCustomConfigVar_Rotator
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1728
MethodVictorySetCustomConfigVar_String
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1752
MethodVictorySetCustomConfigVar_Vector
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1716
MethodVictorySetCustomConfigVar_Vector2D
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1667
MethodVictorySimulateKeyPress
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3494
MethodVictorySimulateMouseWheel
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3490
MethodVictorySortFloatArray
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1510
MethodVictorySortIntArray
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1505
MethodVictorySoundVolumeChange
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1432
MethodVictory_AI_MoveToWithFilter
~~~~~~~ AI ~~~~~~~
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:429
FunctionVictory_GetGPUBrand
Source/VictoryBPLibrary/Public/VictoryBPFunctionLibrary.h:335
MethodVictory_GetGPUInfo
~~~~~~ GPU ~~~~~~
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:463
FunctionVictory_GetGRHIAdapterName
Source/VictoryBPLibrary/Public/VictoryBPFunctionLibrary.h:340
MethodVictory_GetPixelFromT2D
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4529
MethodVictory_GetPixelsArrayFromT2D
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4622
MethodVictory_GetPixelsArrayFromT2DDynamic
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4679
MethodVictory_GetStringFromOSClipboard
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2559
MethodVictory_Get_Pixel
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4403
MethodVictory_LoadTexture2D_FromFile
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4290
MethodVictory_LoadTexture2D_FromFile_Pixels
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4335
MethodVictory_SavePixels
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4416
MethodVictory_SaveStringToOSClipboard
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2563
MethodVictory_SecondsToHoursMinutesSeconds
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2520
MethodViewportPositionDeproject
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:5566
MethodViewport__EnableWorldRendering
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3557
MethodViewport__GetCenterOfViewport
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3631
MethodViewport__GetMousePosition
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3665
MethodViewport__SetMousePosition
Most HUD stuff is in floats so I do the conversion internally
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3581
MethodVisibility__GetNotRenderedActors
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2994
MethodVisibility__GetRenderedActors
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2974
MethodVisit
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:139
MethodWidgetGetChildrenOfClass
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:5181
MethodWidgetGetParentOfClass
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:5143
MethodWidgetIsChildOf
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:5138
MethodWorldType__InEditorWorld
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2745
MethodWorldType__InGameInstanceWorld
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2768
MethodWorldType__InPIEWorld
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2757
MethodconstructRand
Construct a random device and set seed for engines dependent on entropy */
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3962
MethodfillSoundWaveInfo
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4795
MethodfindSource
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4816
Functionoperator<
For Array::Sort()
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:181
MethodseedRand
Set seed for Rand */
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3974
MethodseedRandWithEntropy
Set seed with entropy for Rand */
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3986
MethodseedRandWithTime
Set seed with time for Rand */
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3980
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