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github.com/EverNewJoy/VictoryPlugin
/ functions
Functions
371 in github.com/EverNewJoy/VictoryPlugin
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Functions
371
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Types & classes
42
Method
VictoryGetSoundVolume
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1463
Method
VictoryGetVictoryInput
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1093
Method
VictoryGetVictoryInputAxis
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1107
Method
VictoryISM_ConvertToVictoryISMActors
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:878
Method
VictoryISM_GetAllVictoryISMActors
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:863
Method
VictoryIntMinusEquals
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1488
Method
VictoryIntPlusEquals
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1483
Function
VictoryIsApplicationRunning
Source/VictoryBPLibrary/Public/VictoryBPFunctionLibrary.h:378
Method
VictoryLoadLevelInstance
CHANGE RETURN TYPE TO KISMET (or remove the kismet part) AND THEN GIVE OPTION TO ADD OR SET ROTATION OF A KISMET LoadedLevel->LevelTransform.S
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:341
Method
VictoryPC_GetMyIP_SendRequest
Source/VictoryBPLibrary/Public/VictoryPC.cpp:63
Method
VictoryPaths__ConfigDir
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1060
Method
VictoryPaths__GameRootDirectory
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1051
Method
VictoryPaths__LogsDir
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1070
Method
VictoryPaths__SavedDir
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1056
Method
VictoryPaths__ScreenShotsDir
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1065
Method
VictoryPaths__Win64Dir_BinaryLocation
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1041
Method
VictoryPaths__WindowsNoEditorDir
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1046
Method
VictoryPhysics_UpdateAngularDamping
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:603
Method
VictoryPlaySpeechSound
Source/VictoryBPLibrary/Public/VictoryPC.cpp:24
Method
VictoryReBindActionKey
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1279
Method
VictoryReBindAxisKey
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1242
Method
VictoryRemoveActionKeyBind
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1181
Method
VictoryRemoveAxisKeyBind
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1133
Method
VictorySetCustomConfigVar_Bool
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1680
Method
VictorySetCustomConfigVar_Color
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1740
Method
VictorySetCustomConfigVar_Float
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1704
Method
VictorySetCustomConfigVar_Int
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1692
Method
VictorySetCustomConfigVar_Rotator
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1728
Method
VictorySetCustomConfigVar_String
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1752
Method
VictorySetCustomConfigVar_Vector
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1716
Method
VictorySetCustomConfigVar_Vector2D
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1667
Method
VictorySimulateKeyPress
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3494
Method
VictorySimulateMouseWheel
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3490
Method
VictorySortFloatArray
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1510
Method
VictorySortIntArray
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1505
Method
VictorySoundVolumeChange
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:1432
Method
Victory_AI_MoveToWithFilter
~~~~~~~ AI ~~~~~~~
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:429
Function
Victory_GetGPUBrand
Source/VictoryBPLibrary/Public/VictoryBPFunctionLibrary.h:335
Method
Victory_GetGPUInfo
~~~~~~ GPU ~~~~~~
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:463
Function
Victory_GetGRHIAdapterName
Source/VictoryBPLibrary/Public/VictoryBPFunctionLibrary.h:340
Method
Victory_GetPixelFromT2D
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4529
Method
Victory_GetPixelsArrayFromT2D
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4622
Method
Victory_GetPixelsArrayFromT2DDynamic
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4679
Method
Victory_GetStringFromOSClipboard
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2559
Method
Victory_Get_Pixel
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4403
Method
Victory_LoadTexture2D_FromFile
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4290
Method
Victory_LoadTexture2D_FromFile_Pixels
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4335
Method
Victory_SavePixels
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4416
Method
Victory_SaveStringToOSClipboard
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2563
Method
Victory_SecondsToHoursMinutesSeconds
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2520
Method
ViewportPositionDeproject
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:5566
Method
Viewport__EnableWorldRendering
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3557
Method
Viewport__GetCenterOfViewport
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3631
Method
Viewport__GetMousePosition
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3665
Method
Viewport__SetMousePosition
Most HUD stuff is in floats so I do the conversion internally
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3581
Method
Visibility__GetNotRenderedActors
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2994
Method
Visibility__GetRenderedActors
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2974
Method
Visit
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:139
Method
WidgetGetChildrenOfClass
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:5181
Method
WidgetGetParentOfClass
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:5143
Method
WidgetIsChildOf
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:5138
Method
WorldType__InEditorWorld
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2745
Method
WorldType__InGameInstanceWorld
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2768
Method
WorldType__InPIEWorld
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:2757
Method
constructRand
Construct a random device and set seed for engines dependent on entropy */
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3962
Method
fillSoundWaveInfo
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4795
Method
findSource
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:4816
Function
operator<
For Array::Sort()
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:181
Method
seedRand
Set seed for Rand */
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3974
Method
seedRandWithEntropy
Set seed with entropy for Rand */
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3986
Method
seedRandWithTime
Set seed with time for Rand */
Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp:3980
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