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Functions10,110 in github.com/Escartem/AnimeStudio

↓ 2 callersFunctionsimde_mm_maskmove_si64
AnimeStudio.Oodle/simde/simde/x86/sse.h:2786
↓ 2 callersFunctionsimde_mm_maskmoveu_si128
AnimeStudio.Oodle/simde/simde/x86/sse2.h:3732
↓ 2 callersFunctionsimde_mm_maskstore_epi64
AnimeStudio.Oodle/simde/simde/x86/avx2.h:2943
↓ 2 callersFunctionsimde_mm_sfence
AnimeStudio.Oodle/simde/simde/x86/sse.h:3839
↓ 2 callersFunctionsimde_mm_shldv_epi32
AnimeStudio.Oodle/simde/simde/x86/avx512/shldv.h:7
↓ 2 callersFunctionsimde_mm_store_pd
AnimeStudio.Oodle/simde/simde/x86/sse2.h:6144
↓ 2 callersFunctionsimde_msa_add_a_b
AnimeStudio.Oodle/simde/simde/mips/msa/add_a.h:32
↓ 2 callersFunctionsimde_msa_adds_a_b
AnimeStudio.Oodle/simde/simde/mips/msa/adds_a.h:32
↓ 2 callersFunctionsimde_msa_adds_s_b
AnimeStudio.Oodle/simde/simde/mips/msa/adds.h:32
↓ 2 callersFunctionsimde_msa_addv_b
AnimeStudio.Oodle/simde/simde/mips/msa/addv.h:32
↓ 2 callersFunctionsimde_msa_and_v
AnimeStudio.Oodle/simde/simde/mips/msa/and.h:32
↓ 2 callersFunctionsimde_msa_fmadd_w
AnimeStudio.Oodle/simde/simde/mips/msa/madd.h:32
↓ 2 callersFunctionsimde_msa_subv_b
AnimeStudio.Oodle/simde/simde/mips/msa/subv.h:32
↓ 2 callersFunctionsimde_test_equal_f64
AnimeStudio.Oodle/simde/test/test.h:654
↓ 2 callersFunctionsimde_wasm_i16x8_bitmask
AnimeStudio.Oodle/simde/simde/wasm/simd128.h:2831
↓ 2 callersFunctionsimde_wasm_i32x4_bitmask
AnimeStudio.Oodle/simde/simde/wasm/simd128.h:2880
↓ 2 callersFunctionsimde_wasm_i64x2_bitmask
AnimeStudio.Oodle/simde/simde/wasm/simd128.h:2928
↓ 2 callersFunctionsimde_wasm_i8x16_bitmask
AnimeStudio.Oodle/simde/simde/wasm/simd128.h:2774
↓ 2 callersFunctionsimde_x_mm_cvtsi128_si16
AnimeStudio.Oodle/simde/simde/x86/sse2.h:2836
↓ 2 callersMethodupdateGame
(GameType mapGame)
AnimeStudio.GUI/MainForm.cs:2348
↓ 1 callersMethod@lock
Standard sound manipulation functions.
AnimeStudio.Utility/FMOD Studio API/fmod.cs:2528
↓ 1 callersMethodAddAnimationCurve
(List<TypeTreeNode> nodes, string name, int indent)
AnimeStudio.Utility/SerializedTypeHelper.cs:51
↓ 1 callersMethodAddAnimationTOS
(this AnimationClip clip, Animation animation, Dictionary<uint, string> tos)
AnimeStudio.Utility/YAML/AnimationClipExtensions.cs:104
↓ 1 callersMethodAddAnimatorTOS
(this AnimationClip clip, Animator animator, Dictionary<uint, string> tos)
AnimeStudio.Utility/YAML/AnimationClipExtensions.cs:91
↓ 1 callersMethodAddColor32
(List<TypeTreeNode> nodes, string name, int indent)
AnimeStudio.Utility/SerializedTypeHelper.cs:216
↓ 1 callersMethodAddDocument
(YAMLDocument document)
AnimeStudio/YAML/Base/YAMLWriter.cs:12
↓ 1 callersMethodAddFontMemResourceEx
(IntPtr pbFont, uint cbFont, IntPtr pdv, ref uint pcFonts)
AnimeStudio.Utility/FontHelper.cs:8
↓ 1 callersMethodAddGUIStyle
(List<TypeTreeNode> nodes, string name, int indent)
AnimeStudio.Utility/SerializedTypeHelper.cs:124
↓ 1 callersMethodAddGradient
(List<TypeTreeNode> nodes, string name, int indent)
AnimeStudio.Utility/SerializedTypeHelper.cs:75
↓ 1 callersMethodAddMatrix4x4
(List<TypeTreeNode> nodes, string name, int indent)
AnimeStudio.Utility/SerializedTypeHelper.cs:222
↓ 1 callersMethodAddMonoBehaviour
(List<TypeTreeNode> nodes, int indent)
AnimeStudio.Utility/SerializedTypeHelper.cs:14
↓ 1 callersMethodAddPPtr
(List<TypeTreeNode> nodes, string type, string name, int indent)
AnimeStudio.Utility/SerializedTypeHelper.cs:23
↓ 1 callersMethodAddPropertyName
(List<TypeTreeNode> nodes, string name, int indent)
AnimeStudio.Utility/SerializedTypeHelper.cs:275
↓ 1 callersMethodAddRectOffset
(List<TypeTreeNode> nodes, string name, int indent)
AnimeStudio.Utility/SerializedTypeHelper.cs:198
↓ 1 callersMethodAddSphericalHarmonicsL2
(List<TypeTreeNode> nodes, string name, int indent)
AnimeStudio.Utility/SerializedTypeHelper.cs:243
↓ 1 callersMethodAddString
(List<TypeTreeNode> nodes, string name, int indent)
AnimeStudio.Utility/SerializedTypeHelper.cs:37
↓ 1 callersFunctionAdjustHistoWindow
AnimeStudio.Oodle/compr_multiarray.cpp:228
↓ 1 callersMethodAllocConsole
()
AnimeStudio.Utility/ConsoleHelper.cs:8
↓ 1 callersFunctionAsFbxAnimAddBlendShapeKeyframe
AnimeStudio.FBXNative/api.cpp:1044
↓ 1 callersFunctionAsFbxAnimAddScalingKey
AnimeStudio.FBXNative/api.cpp:899
↓ 1 callersFunctionAsFbxAnimAddTranslationKey
AnimeStudio.FBXNative/api.cpp:929
↓ 1 callersFunctionAsFbxAnimApplyEulerFilter
AnimeStudio.FBXNative/api.cpp:944
↓ 1 callersFunctionAsFbxAnimBeginBlendShapeAnimCurve
AnimeStudio.FBXNative/api.cpp:1023
↓ 1 callersFunctionAsFbxAnimCreateContext
AnimeStudio.FBXNative/api.cpp:801
↓ 1 callersFunctionAsFbxAnimIsBlendShapeChannelMatch
AnimeStudio.FBXNative/api.cpp:1003
↓ 1 callersFunctionAsFbxAnimPrepareStackAndLayer
AnimeStudio.FBXNative/api.cpp:817
↓ 1 callersFunctionAsFbxCreateTexture
AnimeStudio.FBXNative/api.cpp:322
↓ 1 callersFunctionAsFbxInitializeContext
AnimeStudio.FBXNative/api.cpp:79
↓ 1 callersFunctionAsFbxLinkTexture
AnimeStudio.FBXNative/api.cpp:347
↓ 1 callersFunctionAsFbxMeshAddPolygon
AnimeStudio.FBXNative/api.cpp:625
↓ 1 callersFunctionAsFbxMeshCreateClusterArray
AnimeStudio.FBXNative/api.cpp:395
↓ 1 callersFunctionAsFbxMeshCreateUV
AnimeStudio.FBXNative/api.cpp:477
↓ 1 callersFunctionAsFbxMeshElementNormalAdd
AnimeStudio.FBXNative/api.cpp:639
↓ 1 callersFunctionAsFbxMeshElementTangentAdd
AnimeStudio.FBXNative/api.cpp:665
↓ 1 callersFunctionAsFbxMeshElementUVAdd
AnimeStudio.FBXNative/api.cpp:652
↓ 1 callersFunctionAsFbxMeshElementVertexColorAdd
AnimeStudio.FBXNative/api.cpp:678
↓ 1 callersFunctionAsFbxMeshInitControlPoints
AnimeStudio.FBXNative/api.cpp:455
↓ 1 callersFunctionAsFbxMeshSetBoneWeight
AnimeStudio.FBXNative/api.cpp:691
↓ 1 callersFunctionAsFbxMeshSetControlPoint
AnimeStudio.FBXNative/api.cpp:613
↓ 1 callersFunctionAsFbxMeshSkinAddCluster
AnimeStudio.FBXNative/api.cpp:739
↓ 1 callersFunctionAsFbxMorphAddBlendShapeChannel
AnimeStudio.FBXNative/api.cpp:1101
↓ 1 callersFunctionAsFbxMorphAddBlendShapeChannelShape
AnimeStudio.FBXNative/api.cpp:1127
↓ 1 callersFunctionAsFbxMorphSetBlendShapeVertex
AnimeStudio.FBXNative/api.cpp:1166
↓ 1 callersFunctionAsFbxMorphSetBlendShapeVertexNormal
AnimeStudio.FBXNative/api.cpp:1186
↓ 1 callersFunctionAsFbxPrepareMaterials
AnimeStudio.FBXNative/api.cpp:308
↓ 1 callersFunctionAsFbxSetJointsNode_BoneInPath
AnimeStudio.FBXNative/api.cpp:263
↓ 1 callersFunctionAsFbxSetJointsNode_CastToBone
AnimeStudio.FBXNative/api.cpp:245
↓ 1 callersFunctionAsUtilEulerToQuaternion
AnimeStudio.FBXNative/api.cpp:35
↓ 1 callersFunctionAsUtilQuaternionToEuler
AnimeStudio.FBXNative/api.cpp:13
↓ 1 callersMethodAssignSyms
AnimeStudio.Oodle/compr_entropy.cpp:1140
↓ 1 callersFunctionBitReader_ReadBit
Refill bits then read a single bit.
AnimeStudio.Oodle/kraken.cpp:266
↓ 1 callersFunctionBitReader_ReadDistance
Reads a offset code parametrized by |v|.
AnimeStudio.Oodle/kraken.cpp:369
↓ 1 callersFunctionBitReader_ReadDistanceB
Reads a offset code parametrized by |v|, backwards.
AnimeStudio.Oodle/kraken.cpp:396
↓ 1 callersFunctionBitReader_ReadLengthB
Reads a length code, backwards.
AnimeStudio.Oodle/kraken.cpp:442
↓ 1 callersFunctionBitReader_ReadMoreThan24Bits
AnimeStudio.Oodle/kraken.cpp:300
↓ 1 callersFunctionBitReader_ReadMoreThan24BitsB
AnimeStudio.Oodle/kraken.cpp:313
↓ 1 callersFunctionBitknitCopyLongDist
AnimeStudio.Oodle/bitknit.cpp:243
↓ 1 callersFunctionBitknitCopyShortDist
AnimeStudio.Oodle/bitknit.cpp:257
↓ 1 callersFunctionBitknitDistanceBits_Adaptive
AnimeStudio.Oodle/bitknit.cpp:201
↓ 1 callersFunctionBitknitDistanceBits_Init
AnimeStudio.Oodle/bitknit.cpp:80
↓ 1 callersFunctionBitknitDistanceBits_Lookup
AnimeStudio.Oodle/bitknit.cpp:226
↓ 1 callersFunctionBitknitDistanceLsb_Adaptive
AnimeStudio.Oodle/bitknit.cpp:162
↓ 1 callersFunctionBitknitDistanceLsb_Init
AnimeStudio.Oodle/bitknit.cpp:59
↓ 1 callersFunctionBitknitDistanceLsb_Lookup
AnimeStudio.Oodle/bitknit.cpp:187
↓ 1 callersFunctionBitknitLiteral_Adaptive
AnimeStudio.Oodle/bitknit.cpp:124
↓ 1 callersFunctionBitknitLiteral_Init
AnimeStudio.Oodle/bitknit.cpp:36
↓ 1 callersFunctionBitknitState_Init
AnimeStudio.Oodle/bitknit.cpp:101
↓ 1 callersFunctionBitknit_Decode
AnimeStudio.Oodle/bitknit.cpp:296
↓ 1 callersMethodBuildCodeLens
AnimeStudio.Oodle/compr_entropy.cpp:614
↓ 1 callersFunctionBunDecompressBlock
AnimeStudio.Oodle/bun.cpp:605
↓ 1 callersFunctionBunDecompressBlockAlloc
AnimeStudio.Oodle/bun.cpp:612
↓ 1 callersFunctionBunDelete
AnimeStudio.Oodle/bun.cpp:169
↓ 1 callersFunctionBunIndexBundleInfo
AnimeStudio.Oodle/bun.cpp:415
↓ 1 callersFunctionBunIndexClose
AnimeStudio.Oodle/bun.cpp:350
↓ 1 callersFunctionBunIndexExtractBundle
AnimeStudio.Oodle/bun.cpp:399
↓ 1 callersFunctionBunIndexFileInfo
AnimeStudio.Oodle/bun.cpp:426
↓ 1 callersFunctionBunIndexLookupFileByPath
AnimeStudio.Oodle/bun.cpp:357
↓ 1 callersFunctionBunIndexOpen
AnimeStudio.Oodle/bun.cpp:215
↓ 1 callersMethodBytesToFloatArray
(byte[] inputBytes, VertexFormat format)
AnimeStudio/Classes/Mesh.cs:1526
↓ 1 callersMethodBytesToIntArray
(byte[] inputBytes, VertexFormat format)
AnimeStudio/Classes/Mesh.cs:1558
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