| 243 | } |
| 244 | |
| 245 | void WorldGrid::draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawData) { |
| 246 | coordinatesAxisOnBounds = false; |
| 247 | coordinatesWillBeDrawn = false; |
| 248 | |
| 249 | if(!visible || (bounds.has_value() && !SCollision::collide(drawData.cam.viewingAreaGenerousCollider, bounds.value()))) |
| 250 | return; |
| 251 | |
| 252 | if(!circlePointEffect) { |
| 253 | circlePointEffect = compile_effect_shader_init("Circle Point", circlePointShaderCode); |
| 254 | squarePointEffect = compile_effect_shader_init("Square Point", squarePointShaderCode); |
| 255 | squareLinesEffect = compile_effect_shader_init("Square Lines", squareLinesShaderCode); |
| 256 | horizontalLinesEffect = compile_effect_shader_init("Horizontal Lines", horizontalLinesShaderCode); |
| 257 | } |
| 258 | |
| 259 | WorldScalar sizeDetermineSubdivisionsToRemove = (drawData.cam.c.inverseScale / size) * WorldScalar(GRID_UNIT_PIXEL_SIZE); |
| 260 | |
| 261 | SkPaint linePaint; |
| 262 | |
| 263 | WorldScalar divSize; |
| 264 | WorldScalar gridCoordDivSize; |
| 265 | |
| 266 | float gridPointSizeDefault = 4.0f; |
| 267 | |
| 268 | if(sizeDetermineSubdivisionsToRemove > WorldScalar(1)) { |
| 269 | double divLogDouble, divLogFraction; |
| 270 | divLogFraction = std::modf(static_cast<double>(FixedPoint::log(sizeDetermineSubdivisionsToRemove, WorldScalar(subdivisions == 1 ? 2 : subdivisions))), &divLogDouble); |
| 271 | uint64_t divLog = divLogDouble; |
| 272 | if(divLog >= 1 && !removeDivisionsOutwards) |
| 273 | return; |
| 274 | |
| 275 | WorldScalar logMultiplier = FixedPoint::exp_int_accurate<WorldScalar>(divLog, subdivisions); |
| 276 | |
| 277 | WorldScalar subDivSize = size * logMultiplier; |
| 278 | divSize = subDivSize * WorldScalar(subdivisions); |
| 279 | WorldScalar subDivWorldSize = subDivSize / drawData.cam.c.inverseScale; |
| 280 | WorldScalar divWorldSize = divSize / drawData.cam.c.inverseScale; |
| 281 | |
| 282 | float floatDivWorldSize = static_cast<float>(divWorldSize); |
| 283 | float floatSubDivWorldSize = static_cast<float>(subDivWorldSize); |
| 284 | |
| 285 | Vector2f closestGridPointScreenPos = get_closest_grid_point(offset, divSize, drawData); |
| 286 | Vector2f subClosestGridPointScreenPos = get_closest_grid_point(offset, subDivSize, drawData); |
| 287 | |
| 288 | SkColor4f pointColor = convert_vec4<SkColor4f>(color); |
| 289 | |
| 290 | float finalDivMultiplierValue = 1.0 - divLogFraction; |
| 291 | float finalDivMultiplierSqrt = std::sqrt(finalDivMultiplierValue); |
| 292 | float finalDivMultiplierSqrd = std::pow(finalDivMultiplierValue, 2); |
| 293 | |
| 294 | if(!removeDivisionsOutwards) |
| 295 | pointColor.fA *= finalDivMultiplierSqrt; |
| 296 | linePaint.setShader(get_shader(gridType, { |
| 297 | .gridColor = pointColor, |
| 298 | .mainGridScale = floatDivWorldSize, |
| 299 | .mainGridClosestPoint = closestGridPointScreenPos, |
| 300 | .mainGridPointSize = gridPointSizeDefault * finalDivMultiplierSqrt, |
| 301 | |
| 302 | .divGridAlphaFrac = 0.3f, |
nothing calls this directly
no test coverage detected