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/
github.com/EricLengyel/Terathon-Math-Library
/ Transform
Method
Transform
TSQuaternion.cpp:138–142 ·
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136
}
137
138
Vector3D Terathon::Transform(const Vector3D& v, const Quaternion& q)
139
{
140
Bivector3D u = (!q.xyz ^ v) * 2.0F;
141
return ((q.xyz ^ u) + !u * q.w + v);
142
}
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