| 629 | } |
| 630 | |
| 631 | Transform3D Transform3D::MakeRotationZ(float angle) |
| 632 | { |
| 633 | Vector2D v = CosSin(angle); |
| 634 | |
| 635 | return (Transform3D( v.x, -v.y, 0.0F, 0.0F, |
| 636 | v.y, v.x, 0.0F, 0.0F, |
| 637 | 0.0F, 0.0F, 1.0F, 0.0F)); |
| 638 | } |
| 639 | |
| 640 | Transform3D Transform3D::MakeRotation(float angle, const Bivector3D& axis) |
| 641 | { |
nothing calls this directly
no test coverage detected