| 152 | } |
| 153 | |
| 154 | Matrix3D Matrix3D::MakeRotationY(float angle) |
| 155 | { |
| 156 | Vector2D v = CosSin(angle); |
| 157 | |
| 158 | return (Matrix3D( v.x, 0.0F, v.y, |
| 159 | 0.0F, 1.0F, 0.0F, |
| 160 | -v.y, 0.0F, v.x)); |
| 161 | } |
| 162 | |
| 163 | Matrix3D Matrix3D::MakeRotationZ(float angle) |
| 164 | { |