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hub / github.com/EricLengyel/Terathon-Math-Library / Inverse

Method Inverse

TSMatrix3D.cpp:288–303  ·  view source on GitHub ↗

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286}
287
288Matrix3D Terathon::Inverse(const Matrix3D& m)
289{
290 const Vector3D& a = m[0];
291 const Vector3D& b = m[1];
292 const Vector3D& c = m[2];
293
294 Bivector3D g0 = b ^ c;
295 Bivector3D g1 = c ^ a;
296 Bivector3D g2 = a ^ b;
297
298 float invDet = 1.0F / (g2 ^ c);
299
300 return (Matrix3D(g0.x * invDet, g0.y * invDet, g0.z * invDet,
301 g1.x * invDet, g1.y * invDet, g1.z * invDet,
302 g2.x * invDet, g2.y * invDet, g2.z * invDet));
303}
304
305Matrix3D Terathon::Adjugate(const Matrix3D& m)
306{

Callers

nothing calls this directly

Calls 2

Matrix3DClass · 0.85
Transform2DClass · 0.85

Tested by

no test coverage detected