| 14 | |
| 15 | |
| 16 | Transform3D Flector3D::GetTransformMatrix(void) const |
| 17 | { |
| 18 | float gx2 = g.x * g.x; |
| 19 | float gy2 = g.y * g.y; |
| 20 | float gz2 = g.z * g.z; |
| 21 | |
| 22 | float A00 = (gy2 + gz2) * 2.0F - 1.0F; |
| 23 | float A11 = (gz2 + gx2) * 2.0F - 1.0F; |
| 24 | float A22 = (gx2 + gy2) * 2.0F - 1.0F; |
| 25 | float A01 = g.x * g.y * -2.0F; |
| 26 | float A02 = g.z * g.x * -2.0F; |
| 27 | float A12 = g.y * g.z * -2.0F; |
| 28 | float A03 = p.x * p.w - g.x * g.w; |
| 29 | float A13 = p.y * p.w - g.y * g.w; |
| 30 | float A23 = p.z * p.w - g.z * g.w; |
| 31 | |
| 32 | float B01 = g.z * p.w * 2.0F; |
| 33 | float B20 = g.y * p.w * 2.0F; |
| 34 | float B12 = g.x * p.w * 2.0F; |
| 35 | float B03 = g.y * p.z - g.z * p.y; |
| 36 | float B13 = g.z * p.x - g.x * p.z; |
| 37 | float B23 = g.x * p.y - g.y * p.x; |
| 38 | |
| 39 | return (Transform3D( A00, A01 + B01, A02 - B20, (A03 + B03) * 2.0F, |
| 40 | A01 - B01, A11, A12 + B12, (A13 + B13) * 2.0F, |
| 41 | A02 + B20, A12 - B12, A22, (A23 + B23) * 2.0F)); |
| 42 | } |
| 43 | |
| 44 | Transform3D Flector3D::GetInverseTransformMatrix(void) const |
| 45 | { |
nothing calls this directly
no test coverage detected