| 408 | /// \related Vector4D |
| 409 | |
| 410 | inline Vector4D operator /(const Vector4D& v, float n) |
| 411 | { |
| 412 | n = 1.0F / n; |
| 413 | return (Vector4D(v.x * n, v.y * n, v.z * n, v.w * n)); |
| 414 | } |
| 415 | |
| 416 | /// \brief Returns the componentwise product of the 4D vectors $a$ and $b$. |
| 417 | /// \related Vector4D |