| 392 | /// \related Vector4D |
| 393 | |
| 394 | inline Vector4D operator *(const Vector4D& v, float n) |
| 395 | { |
| 396 | return (Vector4D(v.x * n, v.y * n, v.z * n, v.w * n)); |
| 397 | } |
| 398 | |
| 399 | /// \brief Returns the product of the 4D vector $v$ and the scalar $n$. |
| 400 | /// \related Vector4D |