| 445 | /// \related Vector4D |
| 446 | |
| 447 | inline float SquaredMag(const Vector4D& v) |
| 448 | { |
| 449 | return (v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w); |
| 450 | } |
| 451 | |
| 452 | /// \brief Calculates the normalized version of the 4D vector $v$. |
| 453 | /// |
no outgoing calls
no test coverage detected