| 564 | /// \related Vector3D |
| 565 | |
| 566 | inline float SquaredMag(const Vector3D& v) |
| 567 | { |
| 568 | return (v.x * v.x + v.y * v.y + v.z * v.z); |
| 569 | } |
| 570 | |
| 571 | /// \brief Calculates the normalized version of the 3D vector $v$. |
| 572 | /// |
nothing calls this directly
no outgoing calls
no test coverage detected