| 444 | /// \related Vector2D |
| 445 | |
| 446 | inline float InverseMag(const Vector2D& v) |
| 447 | { |
| 448 | return (InverseSqrt(v.x * v.x + v.y * v.y)); |
| 449 | } |
| 450 | |
| 451 | /// \brief Returns the squared magnitude of the 2D vector $v$. |
| 452 | /// \related Vector2D |
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