| 554 | /// \related Quaternion |
| 555 | |
| 556 | inline float Dot(const Quaternion& q1, const Quaternion& q2) |
| 557 | { |
| 558 | return (Dot(q1.xyz, q2.xyz) + q1.w * q2.w); |
| 559 | } |
| 560 | |
| 561 | // ============================================== |
| 562 | // Geometric product |
nothing calls this directly
no outgoing calls
no test coverage detected