| 472 | /// \related Flector3D |
| 473 | |
| 474 | inline Flector3D Unitize(const Flector3D& F) |
| 475 | { |
| 476 | return (F * InverseSqrt(F.p.w * F.p.w + F.g.x * F.g.x + F.g.y * F.g.y + F.g.z * F.g.z)); |
| 477 | } |
| 478 | |
| 479 | |
| 480 | // ============================================== |
nothing calls this directly
no test coverage detected