| 327 | /// \related Flector2D |
| 328 | |
| 329 | inline Flector2D Unitize(const Flector2D& F) |
| 330 | { |
| 331 | return (F * InverseSqrt(F.x * F.x + F.y * F.y)); |
| 332 | } |
| 333 | |
| 334 | |
| 335 | // ============================================== |
nothing calls this directly
no test coverage detected