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Function operator /

TSConformal3D.h:175–179  ·  view source on GitHub ↗

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173 /// \related RoundPoint3D
174
175 inline RoundPoint3D operator /(const RoundPoint3D& a, float n)
176 {
177 n = 1.0F / n;
178 return (RoundPoint3D(a.x * n, a.y * n, a.z * n, a.w * n, a.u * n));
179 }
180
181 /// \brief Returns a boolean value indicating whether the two 3D round points $a$ and $b$ are equal.
182 /// \related RoundPoint3D

Callers

nothing calls this directly

Calls 4

RoundPoint3DClass · 0.85
Dipole3DClass · 0.85
Circle3DClass · 0.85
Sphere3DClass · 0.85

Tested by

no test coverage detected