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Function operator *

TSConformal3D.h:159–162  ·  view source on GitHub ↗

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157 /// \related RoundPoint3D
158
159 inline RoundPoint3D operator *(const RoundPoint3D& a, float n)
160 {
161 return (RoundPoint3D(a.x * n, a.y * n, a.z * n, a.w * n, a.u * n));
162 }
163
164 /// \brief Returns the product of the 3D round point $a$ and the scalar $n$.
165 /// \related RoundPoint3D

Callers

nothing calls this directly

Calls 4

RoundPoint3DClass · 0.85
Dipole3DClass · 0.85
Circle3DClass · 0.85
Sphere3DClass · 0.85

Tested by

no test coverage detected