| 157 | /// \related RoundPoint3D |
| 158 | |
| 159 | inline RoundPoint3D operator *(const RoundPoint3D& a, float n) |
| 160 | { |
| 161 | return (RoundPoint3D(a.x * n, a.y * n, a.z * n, a.w * n, a.u * n)); |
| 162 | } |
| 163 | |
| 164 | /// \brief Returns the product of the 3D round point $a$ and the scalar $n$. |
| 165 | /// \related RoundPoint3D |
nothing calls this directly
no test coverage detected