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hub / github.com/EricLengyel/Terathon-Math-Library / SquaredRadiusNorm

Function SquaredRadiusNorm

TSConformal3D.h:1002–1005  ·  view source on GitHub ↗

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1000 /// \related RoundPoint3D
1001
1002 inline float SquaredRadiusNorm(const RoundPoint3D& a)
1003 {
1004 return (a.w * a.u * 2.0F - a.x * a.x - a.y * a.y - a.z * a.z);
1005 }
1006
1007 /// \brief Returns the squared radius of the 3D dipole $d$.
1008 /// \related Dipole3D

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected