| 1000 | /// \related RoundPoint3D |
| 1001 | |
| 1002 | inline float SquaredRadiusNorm(const RoundPoint3D& a) |
| 1003 | { |
| 1004 | return (a.w * a.u * 2.0F - a.x * a.x - a.y * a.y - a.z * a.z); |
| 1005 | } |
| 1006 | |
| 1007 | /// \brief Returns the squared radius of the 3D dipole $d$. |
| 1008 | /// \related Dipole3D |
nothing calls this directly
no outgoing calls
no test coverage detected