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hub / github.com/EricLengyel/Terathon-Math-Library / SquaredCenterNorm

Function SquaredCenterNorm

TSConformal3D.h:1038–1041  ·  view source on GitHub ↗

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1036 /// \related RoundPoint3D
1037
1038 inline float SquaredCenterNorm(const RoundPoint3D& a)
1039 {
1040 return (a.x * a.x + a.y * a.y + a.z * a.z);
1041 }
1042
1043 /// \brief Returns the squared distance from the origin to the center of the 3D dipole $d$.
1044 /// \related Dipole3D

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected