| 1036 | /// \related RoundPoint3D |
| 1037 | |
| 1038 | inline float SquaredCenterNorm(const RoundPoint3D& a) |
| 1039 | { |
| 1040 | return (a.x * a.x + a.y * a.y + a.z * a.z); |
| 1041 | } |
| 1042 | |
| 1043 | /// \brief Returns the squared distance from the origin to the center of the 3D dipole $d$. |
| 1044 | /// \related Dipole3D |
nothing calls this directly
no outgoing calls
no test coverage detected