| 736 | /// \related RoundPoint2D |
| 737 | |
| 738 | inline float SquaredRadiusNorm(const RoundPoint2D& a) |
| 739 | { |
| 740 | return (a.z * a.w * 2.0F - a.x * a.x - a.y * a.y); |
| 741 | } |
| 742 | |
| 743 | /// \brief Returns the squared radius of the 2D dipole $d$. |
| 744 | /// \related Dipole2D |
nothing calls this directly
no outgoing calls
no test coverage detected