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hub / github.com/EricLengyel/Terathon-Math-Library / SquaredRadiusNorm

Function SquaredRadiusNorm

TSConformal2D.h:738–741  ·  view source on GitHub ↗

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736 /// \related RoundPoint2D
737
738 inline float SquaredRadiusNorm(const RoundPoint2D& a)
739 {
740 return (a.z * a.w * 2.0F - a.x * a.x - a.y * a.y);
741 }
742
743 /// \brief Returns the squared radius of the 2D dipole $d$.
744 /// \related Dipole2D

Callers

nothing calls this directly

Calls

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Tested by

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