| 231 | /// \related Bivector3D |
| 232 | |
| 233 | inline float SquaredMag(const Bivector3D& v) |
| 234 | { |
| 235 | return (v.x * v.x + v.y * v.y + v.z * v.z); |
| 236 | } |
| 237 | |
| 238 | /// \brief Calculates the normalized version of the 3D bivector $v$. |
| 239 | /// |
nothing calls this directly
no outgoing calls
no test coverage detected