| 244 | /// \related Bivector3D |
| 245 | |
| 246 | inline Bivector3D Normalize(const Bivector3D& v) |
| 247 | { |
| 248 | return (v * InverseSqrt(v.x * v.x + v.y * v.y + v.z * v.z)); |
| 249 | } |
| 250 | |
| 251 | // ============================================== |
| 252 | // Dot |
nothing calls this directly
no test coverage detected