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hub / github.com/EricLengyel/Terathon-Math-Library / Normalize

Function Normalize

TSBivector3D.h:246–249  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

244 /// \related Bivector3D
245
246 inline Bivector3D Normalize(const Bivector3D& v)
247 {
248 return (v * InverseSqrt(v.x * v.x + v.y * v.y + v.z * v.z));
249 }
250
251 // ==============================================
252 // Dot

Callers

nothing calls this directly

Calls 1

InverseSqrtFunction · 0.85

Tested by

no test coverage detected