Homography.js
Homography.js is a lightweight High-Performance library for implementing homographies in Javascript or Node.js. It is designed to be easy-to-use (even for developers that are not familiar with Computer Vision), and able to run in real time applications (even in low-spec devices such as budget smartphones). It allows you to perform Affine, Projective or Piecewise Affine warpings over any Image or HTMLElement in your application by only setting a small set of reference points. Additionally, Image warpings can be made persistent (independent of any CSS property), so they can be easily drawn in a canvas, mixed or downloaded. Homography.js is built in a way that frees the user from all the pain-in-the-ass details of homography operations, such as thinking about output dimensions, input coordinate ranges, dealing with unexpected shifts, pads, crops or unfilled pixels in the output image or even knowing what a Transform Matrix is.
Image or HTMLElement by just setting two sets of reference points.Image transforms persistent and independent of any CSS property.To use as a module in the browser (Recommended):
<script type="module">
import { Homography } from "https://cdn.jsdelivr.net/gh/Eric-Canas/Homography.js@1.4/Homography.js";
</script>
If you don't need to perform Piecewise Affine Transforms, you can also use a very lightweight UMD build that will expose the homography global variable and will charge faster:
<script src="https://cdn.jsdelivr.net/gh/Eric-Canas/Homography.js@1.4/HomographyLightweight.min.js"></script>
...
// And then in your script
const myHomography = new homography.Homography();
// Remember to don't override the homography variable by naming your object "homography"
Via npm for Node.js (Node module):
$ npm install homography
...
import { Homography, loadImage } from "homography";
Perform a basic Piecewise Affine Transform from four source points.
// Select the image you want to warp
const image = document.getElementById("myImage");
// Define the reference points. In this case using normalized coordinates (from 0.0 to 1.0).
const srcPoints = [[0, 0], [0, 1], [1, 0], [1, 1]];
const dstPoints = [[1/5, 1/5], [0, 1/2], [1, 0], [6/8, 6/8]];
// Create a Homography object for a "piecewiseaffine" transform (it could be reused later)
const myHomography = new Homography("piecewiseaffine");
// Set the reference points
myHomography.setReferencePoints(srcPoints, dstPoints);
// Warp your image
const resultImage = myHomography.warp(image);
...
Perform a complex Piecewise Affine Transform from a large set of pointsInY * pointsInX reference points.
...
// Define a set of reference points that match to a sinusoidal form.
// In this case in image axis (x : From 0 to width, y : From 0 to height) for convenience.
let srcPoints = [], dstPoints = [];
for (let y = 0; y <= h; y+=height/pointsInY){
for (let x = 0; x <= w; x+=width/pointsInX){
srcPoints.push([x, y]); // Add (x, y) as source points
dstPoints.push([x, amplitude+y+Math.sin((x*n)/Math.PI)*amplitude]); // Apply sinus function on y
}
}
// Set the reference points (reuse the previous Homography object)
myHomography.setReferencePoints(srcPoints, dstPoints);
// Warp your image. As not image is given, it will reuse the one used for the previous example.
const resultImage = myHomography.warp();
...
Perform a simple Affine Transform and apply it on a HTMLElement.
...
// Set the reference points from which estimate the transform
const srcPoints = [[0, 0], [0, 1], [1, 0]];
const dstPoints = [[0, 0], [1/2, 1], [1, 1/8]];
// Don't specify the type of transform to apply, so let the library decide it by itself.
const myHomography = new Homography(); // Default transform value is "auto".
// Apply the transform over an HTMLElement from the DOM.
myHomography.transformHTMLElement(document.getElementById("inputText"), squarePoints, rectanglePoints);
...
Calculate 250 different Projective Transforms, apply them over the same input Image and draw them on a canvas.
const ctx = document.getElementById("exampleCanvas").getContext("2d");
// Build the initial reference points (in this case, in image coordinates just for convenience)
const srcPoints = [[0, 0], [0, h], [w, 0], [w, h]];
let dstPoints = [[0, 0], [0, h], [w, 0], [w, h]];
// Create the homography object (it is not necessary to set transform as "projective" as it will be automatically detected)
const myHomography = new Homography();
// Set the static parameters of all the transforms sequence (it will improve the performance of subsequent warpings)
myHomography.setSourcePoints(srcPoints);
myHomography.setImage(inputImg);
// Set the parameters for building the future dstPoints at each frame (5 movements of 50 frames each one)
const framesPerMovement = 50;
const movements = [[[0, h/5], [0, -h/5], [0, 0], [0, 0]],
[[w, 0], [w, 0], [-w, 0], [-w, 0]],
[[0, -h/5], [0, h/5], [0, h/5], [0, -h/5]],
[[-w, 0], [-w, 0], [w, 0], [w, 0]],
[[0, 0], [0, 0], [0, -h/5], [0, h/5]]];
for(let movement = 0; movement<movements.length; movement++){
for (let step = 0; step<framesPerMovement; step++){
// Create the new dstPoints (in Computer Vision applications these points will usually come from webcam detections)
for (let point = 0; point<srcPoints.length; point++){
dstPoints[point][0] += movements[movement][point][0]/framesPerMovement;
dstPoints[point][1] += movements[movement][point][1]/framesPerMovement;
}
// Update the destiny points and calculate the new warping.
myHomography.setDestinyPoints(dstPoints);
const img = myHomography.warp(); //No parameters warp will reuse the previously setted image
// Clear the canvas and draw the new image (using putImageData instead of drawImage for performance reasons)
ctx.clearRect(0, 0, w, h);
ctx.putImageData(img, Math.min(dstPoints[0][0], dstPoints[2][0]), Math.min(dstPoints[0][1], dstPoints[2][1]));
await new Promise(resolve => setTimeout(resolve, 0.1)); // Just a trick for forcing canvas to refresh
}
}
*Just take attention to the use of setSourcePoints(srcPoints), setImage(inputImg), setDestinyPoints(dstPoints) and warp(). The rest of code is just to generate coherent sequence of destiny points and drawing the results

Make a Projective transform in a node module (.mjs)
// Import the Homography class and the loadImage function
import { Homography , loadImage} from 'homography';
// Import the file stream just for saving the image in some place when warped
import fs from 'fs';
// Define the source and destiny points
const sourcePoints = [[0, 0], [0, 1], [1, 0], [1, 1]];
const dstPoints = [[1/10, 1/2], [0, 1], [9/10, 1/2], [1, 1]];
// Create the Homography object and set the reference points
const myHomography = new Homography("projective") // We could not specify "projective" and it would detect it.
myHomography.setReferencePoints(sourcePoints, dstPoints);
// Here, in backend we can use `await loadImage(<img_path>)` instead of an HTMLImageElement
myHomography.setImage(await loadImage('./testImg.png'));
// And when warping, we get a pngImage from the 'pngjs2' package instead of an ImageData
const pngImage = myHomography.warp();
// Just for visualizing the results, we write it in a file.
pngImage.pipe(fs.createWriteStream("transformedImage.png"))

Main class for performing geometrical transformations over images.
Homography is in charge of applying Affine, Projective or Piecewise Affine transformations over images, in a way that is as transparent and simple to the user as possible. It is specially intended for real-time applications. For this reason, this class keeps an internal state for avoiding redundant operations when reused, therefore, critical performance comes when multiple transformations are done over the same image.
"auto"]: String representing the transformation to be done. One of "auto", "affine", "piecewiseaffine" or "projective":
"auto": Transformation will be automatically selected depending on the inputs given. Just take "auto" if you don't know which kind of transform do you need. This is the default value. "affine" : A geometrical transformation that ensures that all parallel lines of the input image will be parallel in the output image. It will need exactly three source points to be set (and three destiny points). An Affine transformation can only be composed by rotations, scales, shearings and reflections."piecewiseaffine" : A composition of several Affine transforms that allows more complex constructions. This transforms generates a mesh of triangles with the source points and finds an independent Affine transformation for each one of them. This way, it allows more complex transformation as, for example, sinusoidal forms. It can take any amount (greater than three) of reference points. When "piecewiseaffine" mode is selected, only the parts of the input image within a triangle will appear on the output image. If you want to ensure that the whole image appears in the output, ensure that you set reference points on each corner of the image. "projective": A transformation that shows how the an image change when the point of view of the observer is modified. It takes exactly four source points (and four destiny points). This is the transformation that should be used when looking for perspective modifications. null), it will use the original image width.### Homography.setSourcePoints(points[, image, width, height, pointsAreNormalized])
Sets the source reference points ([[x1, y1], [x2, y2], ..., [xn, yn]]) of the transform and, optionally, the image that will be transformed.
Source reference points is a set of 2-D coordinates determined in the input image that will exactly go to the correspondent destiny points coordinates (setted through setDstPoints()) in the output image. The rest of coordinates of the image will be interpolated through the geometrical transform estimated from these ones.
$ claude mcp add Homography.js \
-- python -m otcore.mcp_server <graph>