| 17 | } |
| 18 | |
| 19 | type RenderTexture struct { |
| 20 | tex *gl.Texture |
| 21 | width, height float32 |
| 22 | depth bool |
| 23 | } |
| 24 | |
| 25 | func CreateRenderBuffer(width, height int) *RenderBuffer { |
| 26 | rbuf := &RenderBuffer{ |
nothing calls this directly
no outgoing calls
no test coverage detected