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Struct RenderTexture

common/render_framebuffer.go:19–23  ·  view source on GitHub ↗

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17}
18
19type RenderTexture struct {
20 tex *gl.Texture
21 width, height float32
22 depth bool
23}
24
25func CreateRenderBuffer(width, height int) *RenderBuffer {
26 rbuf := &RenderBuffer{

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