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Struct CollisionSystem

common/collision.go:523–529  ·  view source on GitHub ↗

CollisionSystem is a system that detects collisions between entities, sends a message if collisions are detected, and updates their SpaceComponent so entities cannot pass through Solids.

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521// CollisionSystem is a system that detects collisions between entities, sends a message if collisions
522// are detected, and updates their SpaceComponent so entities cannot pass through Solids.
523type CollisionSystem struct {
524 // Solids, used to tell which collisions should be treated as solid by bitwise comparison.
525 // if a.Main & b.Group & sys.Solids{ Collisions are treated as solid. }
526 Solids CollisionGroup
527
528 entities []collisionEntity
529}
530
531// Add adds an entity to the CollisionSystem. To be added, the entity has to have a basic, collision, and space component.
532func (c *CollisionSystem) Add(basic *ecs.BasicEntity, collision *CollisionComponent, space *SpaceComponent) {

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