AnimationSystem tracks AnimationComponents, advancing their current animation.
| 101 | |
| 102 | // AnimationSystem tracks AnimationComponents, advancing their current animation. |
| 103 | type AnimationSystem struct { |
| 104 | entities map[uint64]animationEntity |
| 105 | } |
| 106 | |
| 107 | type animationEntity struct { |
| 108 | *AnimationComponent |
nothing calls this directly
no outgoing calls
no test coverage detected