Exit is called when the user or the system requests to close the game This should be used to cleanup or prompt user if they're sure they want to close To prevent the default action (close/exit) make sure to set OverrideCloseAction in your RunOpts to `true`. You should then handle the exiting of the
()
| 43 | // your RunOpts to `true`. You should then handle the exiting of the program by calling |
| 44 | // engo.Exit() |
| 45 | Exit() |
| 46 | } |
| 47 | |
| 48 | // Updater is an interface for what handles your game's Update during each frame. |
no outgoing calls
no test coverage detected