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Method multModel

common/render_shaders_blendmap.go:484–488  ·  view source on GitHub ↗
(m *engo.Matrix, v []float32)

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482}
483
484func (s *blendmapShader) multModel(m *engo.Matrix, v []float32) {
485 tmp := engo.MultiplyMatrixVector(m, v)
486 v[0] = tmp[0]
487 v[1] = tmp[1]
488}
489
490func (s *blendmapShader) SetCamera(c *CameraSystem) {
491 if s.cameraEnabled {

Callers 1

generateBufferContentMethod · 0.95

Calls 1

MultiplyMatrixVectorFunction · 0.92

Tested by

no test coverage detected