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hub / github.com/EngoEngine/engo / bindTexturePack

Method bindTexturePack

common/render_shaders_blendmap.go:263–286  ·  view source on GitHub ↗
(tp *TexturePack)

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261}
262
263func (s *blendmapShader) bindTexturePack(tp *TexturePack) {
264 engo.Gl.ActiveTexture(engo.Gl.TEXTURE1)
265 engo.Gl.BindTexture(engo.Gl.TEXTURE_2D, tp.Fallback.Texture())
266 engo.Gl.TexParameteri(engo.Gl.TEXTURE_2D, engo.Gl.TEXTURE_WRAP_S, engo.Gl.REPEAT)
267 engo.Gl.TexParameteri(engo.Gl.TEXTURE_2D, engo.Gl.TEXTURE_WRAP_T, engo.Gl.REPEAT)
268
269 engo.Gl.ActiveTexture(engo.Gl.TEXTURE2)
270 engo.Gl.BindTexture(engo.Gl.TEXTURE_2D, tp.RChannel.Texture())
271 engo.Gl.TexParameteri(engo.Gl.TEXTURE_2D, engo.Gl.TEXTURE_WRAP_S, engo.Gl.REPEAT)
272 engo.Gl.TexParameteri(engo.Gl.TEXTURE_2D, engo.Gl.TEXTURE_WRAP_T, engo.Gl.REPEAT)
273
274 engo.Gl.ActiveTexture(engo.Gl.TEXTURE3)
275 engo.Gl.BindTexture(engo.Gl.TEXTURE_2D, tp.GChannel.Texture())
276 engo.Gl.TexParameteri(engo.Gl.TEXTURE_2D, engo.Gl.TEXTURE_WRAP_S, engo.Gl.REPEAT)
277 engo.Gl.TexParameteri(engo.Gl.TEXTURE_2D, engo.Gl.TEXTURE_WRAP_T, engo.Gl.REPEAT)
278
279 engo.Gl.ActiveTexture(engo.Gl.TEXTURE4)
280 engo.Gl.BindTexture(engo.Gl.TEXTURE_2D, tp.BChannel.Texture())
281 engo.Gl.TexParameteri(engo.Gl.TEXTURE_2D, engo.Gl.TEXTURE_WRAP_S, engo.Gl.REPEAT)
282 engo.Gl.TexParameteri(engo.Gl.TEXTURE_2D, engo.Gl.TEXTURE_WRAP_T, engo.Gl.REPEAT)
283
284 // always go back to texture 0 since all other shaders might rely on it.
285 engo.Gl.ActiveTexture(engo.Gl.TEXTURE0)
286}
287
288func (s *blendmapShader) updateScale(bm Blendmap) {
289 engo.Gl.Uniform2f(s.uf_scaleFB, bm.Width()/bm.Fallback.Width(), bm.Height()/bm.Fallback.Height())

Callers 1

DrawMethod · 0.95

Calls 1

TextureMethod · 0.65

Tested by

no test coverage detected