| 371 | } |
| 372 | |
| 373 | func (s *blendmapShader) Post() { |
| 374 | s.flush() |
| 375 | s.lastTexture = nil |
| 376 | s.lastTexturePack = nil |
| 377 | |
| 378 | // Cleanup |
| 379 | engo.Gl.DisableVertexAttribArray(s.inPosition) |
| 380 | engo.Gl.DisableVertexAttribArray(s.inTexCoords) |
| 381 | engo.Gl.DisableVertexAttribArray(s.inColor) |
| 382 | |
| 383 | engo.Gl.BindTexture(engo.Gl.TEXTURE_2D, nil) |
| 384 | engo.Gl.BindBuffer(engo.Gl.ARRAY_BUFFER, nil) |
| 385 | engo.Gl.BindBuffer(engo.Gl.ELEMENT_ARRAY_BUFFER, nil) |
| 386 | |
| 387 | engo.Gl.Disable(engo.Gl.BLEND) |
| 388 | } |
| 389 | |
| 390 | func (s *blendmapShader) flush() { |
| 391 | // If we haven't rendered anything yet, no point in flushing. |