| 27 | func (*TestInterfaceScene) Preload() {} |
| 28 | |
| 29 | func (s *TestInterfaceScene) Setup(u engo.Updater) { |
| 30 | w, _ := u.(*ecs.World) |
| 31 | |
| 32 | asys := AnimationSystem{} |
| 33 | var a *Animationable |
| 34 | var nota *NotAnimationable |
| 35 | w.AddSystemInterface(&asys, a, nota) |
| 36 | |
| 37 | msys := MouseSystem{} |
| 38 | var m *Mouseable |
| 39 | var notm *NotMouseable |
| 40 | w.AddSystemInterface(&msys, m, notm) |
| 41 | |
| 42 | rsys := RenderSystem{} |
| 43 | var r *Renderable |
| 44 | var notr *NotRenderable |
| 45 | w.AddSystemInterface(&rsys, r, notr) |
| 46 | |
| 47 | csys := CollisionSystem{} |
| 48 | var c *Collisionable |
| 49 | var notc *NotCollisionable |
| 50 | w.AddSystemInterface(&csys, c, notc) |
| 51 | |
| 52 | audsys := AudioSystem{} |
| 53 | var aud *Audioable |
| 54 | var notaud *NotAudioable |
| 55 | w.AddSystemInterface(&audsys, aud, notaud) |
| 56 | |
| 57 | e := &EveryComp{BasicEntity: ecs.NewBasic()} |
| 58 | w.AddEntity(e) |
| 59 | |
| 60 | if len(asys.entities) != 1 { |
| 61 | s.failed = true |
| 62 | s.reason = "did not add entity to animation system" |
| 63 | return |
| 64 | } |
| 65 | asys.Remove(e.BasicEntity) |
| 66 | if len(asys.entities) != 0 { |
| 67 | s.failed = true |
| 68 | s.reason = "did not remove entry from animation system" |
| 69 | return |
| 70 | } |
| 71 | |
| 72 | if len(msys.entities) != 1 { |
| 73 | s.failed = true |
| 74 | s.reason = "did not add entity to mouse system" |
| 75 | return |
| 76 | } |
| 77 | msys.Remove(e.BasicEntity) |
| 78 | if len(msys.entities) != 0 { |
| 79 | s.failed = true |
| 80 | s.reason = "did not remove entry from mouse system" |
| 81 | return |
| 82 | } |
| 83 | |
| 84 | if len(rsys.entities) != 1 { |
| 85 | s.failed = true |
| 86 | s.reason = "did not add entity to render system" |