Add doesn't do anything since New creates the only entity used
()
| 68 | |
| 69 | // Add doesn't do anything since New creates the only entity used |
| 70 | func (*FPSSystem) Add() {} |
| 71 | |
| 72 | // Remove doesn't do anything since New creates the only entity used |
| 73 | func (*FPSSystem) Remove(b ecs.BasicEntity) {} |