GenerateFontAtlas generates the font atlas for this given font, using the first `c` Unicode characters. This should only be used if you are writing your own custom text shader.
(c int)
| 302 | // GenerateFontAtlas generates the font atlas for this given font, using the first `c` Unicode characters. |
| 303 | // This should only be used if you are writing your own custom text shader. |
| 304 | func (f *Font) GenerateFontAtlas(c int) FontAtlas { |
| 305 | return f.generateFontAtlas(c) |
| 306 | } |
| 307 | |
| 308 | // A FontAtlas is a representation of some of the Font characters, as an image |
| 309 | type FontAtlas struct { |
nothing calls this directly
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