Z returns the Z-coordinate of the location of the Camera.
()
| 192 | |
| 193 | // Z returns the Z-coordinate of the location of the Camera. |
| 194 | func (cam *CameraSystem) Z() float32 { |
| 195 | return cam.z |
| 196 | } |
| 197 | |
| 198 | // Angle returns the angle (in degrees) at which the Camera is rotated. |
| 199 | func (cam *CameraSystem) Angle() float32 { |
no outgoing calls