Unpause unpauses the clock
()
| 79 | |
| 80 | // Unpause unpauses the clock |
| 81 | func (c *Clock) Unpause() { |
| 82 | c.paused = false |
| 83 | } |
| 84 | |
| 85 | // FPS is the amount of frames per second, computed every time a tick occurs at least a second after the previous update |
| 86 | func (c *Clock) FPS() float32 { |
no outgoing calls