CurrentScene returns the SceneWorld that is currently active
()
| 60 | |
| 61 | // CurrentScene returns the SceneWorld that is currently active |
| 62 | func CurrentScene() Scene { |
| 63 | return currentScene |
| 64 | } |
| 65 | |
| 66 | // SetScene sets the currentScene to the given Scene, and |
| 67 | // optionally forcing to create a new ecs.World that goes with it. |
no outgoing calls