ScaleOnResize indicates whether or not the screen should resize (i.e. make things look smaller/bigger) whenever the window resized. If `false`, then the size of the screen does not affect the size of the things drawn - it just makes less/more objects visible
()
| 260 | // the window resized. If `false`, then the size of the screen does not affect the size of the things drawn - it just |
| 261 | // makes less/more objects visible |
| 262 | func ScaleOnResize() bool { |
| 263 | return opts.ScaleOnResize |
| 264 | } |
| 265 | |
| 266 | // Exit is the safest way to close your game, as `engo` will correctly attempt to close all windows, handlers and contexts |
| 267 | func Exit() { |
no outgoing calls