GameWidth returns the current game width
()
| 272 | |
| 273 | // GameWidth returns the current game width |
| 274 | func GameWidth() float32 { |
| 275 | return gameWidth |
| 276 | } |
| 277 | |
| 278 | // GameHeight returns the current game height |
| 279 | func GameHeight() float32 { |
no outgoing calls