| 56 | } |
| 57 | |
| 58 | func newPlayer(src convert.ReadSeekCloser, url string) (*Player, error) { |
| 59 | p := &Player{ |
| 60 | src: src, |
| 61 | url: url, |
| 62 | sampleRate: SampleRate, |
| 63 | buf: []byte{}, |
| 64 | volume: 1, |
| 65 | closeCh: make(chan struct{}), |
| 66 | closedCh: make(chan struct{}), |
| 67 | readLoopEndedCh: make(chan struct{}), |
| 68 | seekCh: make(chan seekArgs), |
| 69 | seekedCh: make(chan error), |
| 70 | proceedCh: make(chan []int16), |
| 71 | proceededCh: make(chan proceededValues), |
| 72 | syncCh: make(chan func()), |
| 73 | } |
| 74 | // Get the current position of the source. |
| 75 | pos, err := p.src.Seek(0, io.SeekCurrent) |
| 76 | if err != nil { |
| 77 | return nil, err |
| 78 | } |
| 79 | p.pos = pos |
| 80 | runtime.SetFinalizer(p, (*Player).Close) |
| 81 | |
| 82 | go func() { |
| 83 | p.readLoop() |
| 84 | }() |
| 85 | return p, nil |
| 86 | } |
| 87 | |
| 88 | // Close removes the player from the audio system's players, which are currently playing players. |
| 89 | // it then finalizes and frees the data from the player. Do not use a player after it has been |