Systems returns the list of Systems managed by the World.
()
| 97 | |
| 98 | // Systems returns the list of Systems managed by the World. |
| 99 | func (w *World) Systems() []System { |
| 100 | return w.systems |
| 101 | } |
| 102 | |
| 103 | // Update updates each System managed by the World. It is invoked by the engine |
| 104 | // once every frame, with dt being the duration since the previous update. |
no outgoing calls